![]() There are no slippery physics, but the levels that originally had them are still structured similarly Game mechanics are programmed differently and provide a very different feel different levels im not going to list all the changes but its because there is less mechanics voiced intro in some versions, some versions have no intro. To crawl, the jump button is held while crouching Unlike the PS1 version, you can replay Mr Dark's Dare Contains a breakout minigame, only access by cheat code Cages are in different locations than the PS1 version There are only two music tracks per-world: level music (a medley of the different PS1 level tracks of that world), and boss music All sounds play at their intended pitches but are very slightly, equally pitched down. Magician says perfect when you complete test. The first area of Bongo Hills is a transition between the Dream Forest and Band Land "Yeah" is reduced to a sound effect with no tune accompanying it. Sprites and artwork are in 8-bit (256) color Viewport renders at a smaller 16:10 resolution of 320 x 200 The windows shatter after defeating Mister Dark Many backgrounds are different than in the PS1 version, and some extra effects are present (e.g. This results in the pitches sounding high and squeaky. ![]() Sound effects all play at their original sample rates instead of being played back at a different speeds. New animations for crawling up-hill and down-hill "Yeah" is a produced audio track and contains more samples than the PS1 version No fog effect in the third area of Pink Plant Woods Sound effects are mostly pitched normally, with some pitched higher than intended Sprites and artwork are in 16-bit color The viewport renders at a 4:3 resolution of 320 x 240 The first area of Bongo Hills is a more traditional Band Land level "Yeah" is a MIDI track and contains fewer samples than the Saturn version Fog effect in the third area of Pink Plant Woods
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